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Post by teffany on Jan 15, 2016 23:59:34 GMT 1
Realised this on the last event. And I saw there is nothing written on it yet. So I jsut ask here.
What "normal" actions can one do in combat? like.. can healers heal? mages and light and shadow users make energy shields that prevent damage? Can one ressurect fallen comrades that have fallen to 0hp? things like that.
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Post by Sinathael on Jan 16, 2016 4:25:45 GMT 1
Naturally, healers can do a basic heal attempt for 1hp without needing any perk. The success of this would be determined just like a spell roll, with your Willpower as the modifier. The one thing we may still have to determine is what number value the healer needs to reach with their roll+modifier, but I would say a standard difficulty value would be to get over 50+ or thereabouts. Perhaps a little lower, but definitely not more.
Beyond that, generally speaking this system is meant to encourage people to be creative, so if one of our mages wants to attempt an Intelligence roll to modify something about the battlefield (like maybe put out a fire or, as you said, put up an energy shield), then that will not necessarily be a problem. It would be up to the DM to determine what roll value you would need to succeed in it though.
For instance, using the last event we ran, when Sin tried to pick up Cairleanne during the battle I performed a Strength roll. Even though the roll was kinda low, Nora allowed it since Cair's not supposed to be that heavy. But if you want to do something more advanced, and in the heat of battle at that, you may expect the roll required to be kinda high depending on the circumstances. This is, after all, not a perk you're using.
I hope that cleared it up, but let me know if you still have any questions. =)
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Post by Sinathael on Jan 16, 2016 4:28:45 GMT 1
PS. Moved this to the "Support" section so it's easier for people to find. I figure others may wonder about this as well.
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Post by teffany on Jan 16, 2016 4:37:41 GMT 1
Well the reason I am asking is more casue of the perks. If one could not heal in battle for example or revie people, players might want that as perks.
If characters can do these things, perks that does the same would naturally be better, more secure as no roll requierd etc. So was more wondering based on that. So people know what one can do and what is " beyond" someones ability without using a perk.
A good example is if people cant heal/ put up shields etc in battle. a perk that allows you to heal / put up energy shields would be really good. But on the otherhand if anyone within IC reason can do these things a perk that allows you to do it becomes pretty pointless.
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Post by Maiyka on Jan 16, 2016 13:18:42 GMT 1
Eh well here the case where a player has to know their character and BE CREATIVE. It all comes down to how you form and mold your character, what they can do, what the cannot do, what they can attempt and hope to do. There's still a finger in the sky with a sticker ''DM'' onto it. What one has to remember is that your character is not limited to perks alone. And yes, perks does require rolls unless it's a passive passive one, such as hypersensitive hearing. Some things do not require a roll and can succeed eitherway, however those often needs to be times, seeing as the DM is still the one that decides what's going to happen as a consequence or initiate a roll for something to succeed. What one cannot miss is that the perks is a more powerful ''extra'' for your character with a higher successrate, but they still come with a risk seeing as some effects rely on a successful roll. Noraiel as for example isn't powerless beyond his perks, and you can more or less call them an enhanced version of an attack, with the ability to hit multiple targets/deal more damage block and all that. As you said, it's a security, however the perks aren't rendered useless seeing as they are very useful and they enhance the roleplay.
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